Overview

Decorating a new apartment can be stressful and overwhelming. Users might know what look they want their apartment to have, but they might not know exactly what pieces to buy that would help them achieve that look or have the budget to purchase all the pieces they find in a staged image they found online.

Problem

House2Home is a start-up service aiming to provide users with curated decor starter packs that fit their desired aesthetic and budget from the comfort of their own home. This website takes the guesswork out of decorating an apartment and ensures confidence that the user can create the look they want without spending more money than they originally planned to.

Solution

Over the course of a 5-day design sprint, I was able to understand, sketch, storyboard and prototype a potential design solution based on the user research provided by House2Home. On the final day of the design sprint, I tested the design with 5 users to determine if the design helped alleviate the problem and determine how the design could be better enhanced in the future.

My Role

Day One: Map

Research for this design sprint was provided by House2Home. I synthesized the user research notes and the recorded user interview to create the following affinity map to identify the key themes and pain points. 

Key themes & quotes from research

Budget: Users have a certain amount of money they would like to spend on decor for their apartment and could feel limited by this number.

“I don’t have a huge budget for strictly decorative items…”

Achieving the Look: Users have a certain aesthetic in mind they would like their apartment to have but do not know what pieces they need to purchase to achieve that look.

“I know what I like and I know what looks good for the most part, but when it comes to putting all that together, I never know if it’s going to work.”

Stressful/Overwhelming: Users can feel overwhelmed with deciding which pieces will look good in their apartment or by the amount of time it takes to come to these decisions and might end up not buying anything at all.

“I’m not super picky about specific items, so spending time searching for stuff gets tiring.”

“Usually I get overwhelmed and end up not buying anything.”

Quantity vs. Quality: Users have to choose between buying a lot of cheap little pieces or spending a lot of money on larger, more quality pieces.

“I want the stuff I buy to make the most impact in giving my apartment the look and feel I want.”

How Might We’s

Using these themes, I came up with the following “How Might We” questions to be addressed later in the design process:

  1. How might we ensure the process of decorating an apartment is more straightforward?

  2. How might we ensure that users only see items that are in their budget?

  3. How might we ensure that users feel confident knowing all decor items look good together?

  4. How might we allow users the freedom to determine how many and which specific pieces they want to buy out of each kit?

User Map

Once the problem was broken down into more specific pain points, I created a potential user map that would help address some of these questions.

Day Two: Sketch

I started Day Two of the design sprint by doing competitive research. I conducted lightning demos to see what currently popular furniture/decor companies currently have to address the problem. I also looked at how companies in other industries allow users to build their own bundles. 

Lightning Demos

For these demos, I focused on the Ikea, Alabaster and West Elm’s websites.

  • Premade furniture sets

  • Allowed user to narrow down sets based on the filters they select

  • Allows users to build bundle by selecting items from an image

  • Shows which item is selected on the image and on the side

  • Includes the price of the individual item on the image

  • Shows which items are in the inspiration image and the prices

  • Shows how to style selected piece

  • Shows items in real homes and other items in the collection

  • Gives user the option to swap out pre-styled items

Crazy 8s

The Crazy 8’s method was used to design 8 separate ideas for the most critical screen - the screen where a user got to select which kit they wanted to purchase for their apartment. This screen is the most important because it will determine whether or not a user will feel empowered to purchase a kit from House2Home.

This screen needs to give users the comfort and confidence to know that all the pieces that they are selecting will go together and give them the look they want, but also meets the budget criteria they have.

Solution Sketch

After completing the Crazy 8s exercise, I created the solution sketch that would be used to as the base of the House2Home design.

Day 3: Decide

At this point, I was undecided on which approach I wanted to proceed with. Both Screen 2 and Screen 3 from my solution sketch could have been used as the most critical screen in the design. I decided to list out the pros and cons of each to see which design I wanted to focus on.

Design 1:

  • Allows users to see all items in kit working together

  • The image would be the main element that is changing to show the different options (room size, pieces in kit, etc.)

  • Allows users to build their own kits

Pros:

  • Users might like items in image that are not included in the starter kit

  • Would have to use personalized images for the website vs stock images

  • Would require either a hover option or new screen to explain details for each item in kit

Cons:

Design 2:

  • Users could select the starter kit as is and add to cart - less decision fatigue on the user

  • Simpler UI to design - could use stock images in prototype

  • Next screen could show more specifics about each item in the kit - would be static information

Pros:

  • Pre-defined kits - but user could have the option to swap out specific items

  • Users would only see the items in the kit instead of seeing the items in an actual room

  • Users might not be able to see the swapped out items in the full picture of the kit

Cons:

Final Design Decision

I decided to go with Design 1 because it allowed users to have a more complete vision of what the starter kit would look like altogether instead of just seeing 3 random items but not necessarily in a room together. Design 1 also allows users to add and remove items from the kit based on the image they see, giving the users more control and security when deciding to purchase the kit.

House2Home Storyboard

It was often easy to start designing screens that might not be necessary for the minimum viable product, but once I referenced my user map from Day One, it became easier to decipher between which screens were needed for the MVP and which screens could be added as a future enhancement.

The checkout screens were included for the sprint testing to ensure that the process of using House2Home was smooth and user-friendly from beginning to end.

The checkout process is very similar to how other e-commerce sites work today and includes the option to either check out as a guest or for users to log into their accounts and save their shipping and payment information for future ease of use.

Day Four: Prototype

Day Five: Test

User Testing

I used the Five Act Interview format during this usability testing to make the participants feel more comfortable, while still offering solutions and not afraid to voice their opinion when they felt an area of the design could be improved.

Goals:

  1. Determine if building kit based on an image was intuitive

  2. Identify potential pain points with the design

  3. Identify any features that would enhance the user experience 

Participant Criteria:

  • 5 users

  • Graduated from college and moved into their first official apartment within the past 5-10 years

  • Familiar with the process of trying to decorate an apartment from scratch on a budget

User Feedback

Overall, users thought the design was clean, simple and easy to follow. They all liked the concept of pre-built kits that could help simplify the apartment furnishing process. A few key concepts that users mentioned / potential areas of improvement were:

  • Adding a search functionality that allows users to search for what they want

  • A quiz that would reduce the amount of decisions users have to make (asking them specific questions about their apartment (number of bed/bath, what room they want to furnish, total sq. ft, etc) and then direct them to the kit that would work best for them

  • Testimonials and customer reviews to see highest rated and recently popular kits 

Design Updates

Based on the user feedback, I added the ability for users to search for specific items and the reviews to each kit/item to the design.

If more time allowed, I would continue to enhance the design with the features listed below and conduct more user testing to better enhance the user experience for the House2Home design.

Future Considerations

  • Filters for search results and decor elements sub-categories

  • Swap functionality for items in kit

  • Add total number of search results

  • Add customer reviews and customer images to specific product pages 

  • Add “Complete This Kit” option to individual item pages

Conclusion

Since I was a one person team, the steps had to be reduced down to make them more achievable in a 5 day period. Although it was an abbreviated design sprint, I do see how this format could be beneficial for a team to make a lot of progress in a short amount of time. At first I thought the pace of the design sprint would be intimidating and hard to complete the necessary steps each day, but to my surprise, I was able to come up with a viable design solution after just a few days! Overall I think design sprints are a very valuable skill that I look forward to using again in the future

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